AI Insights · Timothy · January 2023
Top 5 Superhero Games on iOS in Latin America Q4 2022
In Q4 2022, top superhero games on iOS in Latin America showcased varied performance trends in downloads, revenue, and active users. Here’s a detailed look at the data from Sensor Tower.
In Q4 2022, the top superhero games on iOS in Latin America saw diverse trends in downloads, revenue, and active users. Here’s a detailed analysis of how these games performed.
X-HERO from BINGCHUAN NETWORK (HONG KONG) COMPANY LIMITED experienced fluctuating weekly downloads, peaking at 98.3K in mid-October before declining to about 5.8K by the end of December. The game’s weekly revenue showed a mixed trend, with notable increases in mid-October ($32.7K) and late December ($28.7K). Weekly active users also varied, starting at 167K in late September and decreasing to 85.2K by the end of December.
Marvel Contest of Champions by Kabam Games, Inc. saw consistent weekly downloads with a peak of 10.7K in early October and a minor rise to 7.7K at the end of December. The game's revenue spiked significantly twice, reaching $145.2K in late November and $148.7K in mid-December. Active users remained relatively stable, ranging between 28.1K and 40.2K throughout the quarter.
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. maintained steady weekly downloads, with minor fluctuations and a peak of 6.7K in mid-November. Revenue showed significant increases in late November ($12.8K) and a notable peak at $37.2K in the last week of December. Active users had minor variations, maintaining a range between 9.9K and 11.8K.
Injustice 2 by Warner Bros. experienced a surge in weekly downloads, peaking at 7.7K in late October, before stabilizing around 2K by the end of December. Revenue showed an upward trend with peaks at $5.6K in early October and $5.3K in mid-December. Active users grew from 5.9K in late September to a peak of 11.1K in late October, before settling at around 7.1K by the end of the quarter.
Miraculous Ladybug & Cat Noir from Crazy Labs maintained consistent weekly downloads with a peak of 5.5K in early October and around 3.4K by the end of December. Revenue remained relatively stable throughout the quarter, averaging around $1.3K weekly. Active users showed a slight decline from 33.1K in early October to 25.4K by the end of December.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.